⚡
Universal Script API
  • Getting Started
  • Base Functions
  • Universal Esp
    • Types and Options
  • Universal Aimbot
    • Types and Options
  • Script Errors / Support
Powered by GitBook
On this page
  • Esp Types
  • Misc Types
  • Esp Options
  • Misc Options
  1. Universal Esp

Types and Options

Esp Types

  • Boxes

  • Tracers

  • Names

  • Skeletons

  • HealthBars

  • HeadDots

  • LookTracers

Misc Types

  • MouseVisibility

  • Highlights

  • NPC

  • Other

Esp Options

All esp types have these options.

Name
Type
Default

Enabled

Boolean

true

Transparency

Number

1

Color

Color3

255, 255, 255

UseTeamColor

Boolean

true

RainbowColor

Boolean

false

Outline

Boolean

true

OutlineColor

Color3

0, 0, 0

OutlineThickness

Number

1

Displays a Box around characters.

Name
Type
Default

Thickness

Number

1

Displays a line that connects to the character.

Name
Type
Default

Origin

String

Top

Thickness

Number

1

Origins:

  • Top

  • Center

  • Bottom

  • Mouse

Displays the player's name above the character. Additional data such as distance and health will also be displayed below the character if their corresponding option is enabled.

Name
Type
Default

Font

Drawing.Font

Drawing.Fonts.UI

Size

Number

18

Outline

Boolean

true

OutlineColor

Color3

0, 0, 0

ShowDistance

Boolean

false

ShowHealth

Boolean

true

UseDisplayName

Boolean

false

DistanceDataType

String

m

HealthDataType

String

Percentage

Displays a line for each body part, creating a skeleton.

Name
Type
Default

Thickness

Number

1

Displays a health bar below the character.

Name
Type
Default

Origin

String

None

OutlineBarOnly

Boolean

true

Origins:

  • None

  • Left

  • Right

Displays a circle on the character's head.

Name
Type
Default

Thickness

Number

1

Filled

Boolean

false

Scale

Number

1

Displays a line that originates from the character's head and extends forwards by a certain distance, indicating the direction the head is facing.

Name
Type
Default

Thickness

Number

1

Filled

Boolean

false

Scale

Number

1

Misc Options

When enabled, selected esp objects that are within the radius will have their transparency modified to reduce mouse obstruction.

Name
Type
Default

Enabled

Boolean

true

Radius

Number

60

Transparency

Number

0.3

Selected

Table

{

Boxes = true,

Tracers = true,

Names = true,

Skeletons = true,

HealthBars = true,

HeadDots = true,

LookTracers = true

}

Players specified within the table will be highlighted by modifying their esp color and transparency to the corresponding color and transparency.

Name
Type
Default

Enabled

Boolean

false

Players

Table

{}

Transparency

Number

1

Color

Color3

255, 150, 0

AlwaysOnTop

Boolean

true

NPC objects, or esp that has been added to a Model via esp:Add(), will use the following options if they have been overridden. Otherwise, it will use the corresponding type's options.

Name
Type
Default

Color

Color3

150, 150, 150

Transparency

Number

1

RainbowColor

Boolean

false

Overrides

Table

{

Boxes = true,

Tracers = true,

Names = true,

Skeletons = true,

HealthBars = true,

HeadDots = true,

LookTracers = true

}

Name
Type
Default

TeamCheck

Boolean

false

ToggleKey

String or EnumItem (KeyCode)

RightAlt

RefreshRate

Number

10

MaximumDistance

Number

500

FaceCamera

Boolean

false

AlignPoints

Boolean

false

PreviousUniversal EspNextUniversal Aimbot

Last updated 2 years ago