Types and Options
Esp Types
Boxes
Tracers
Names
Skeletons
HealthBars
HeadDots
LookTracers
Misc Types
MouseVisibility
Highlights
NPC
Other
Esp Options
All esp types have these options.
Enabled
Boolean
true
Transparency
Number
1
Color
Color3
255, 255, 255
UseTeamColor
Boolean
true
RainbowColor
Boolean
false
Outline
Boolean
true
OutlineColor
Color3
0, 0, 0
OutlineThickness
Number
1
Displays a Box around characters.
Thickness
Number
1
Displays a line that connects to the character.
Origin
String
Top
Thickness
Number
1
Origins:
Top
Center
Bottom
Mouse
Displays the player's name above the character. Additional data such as distance and health will also be displayed below the character if their corresponding option is enabled.
Font
Drawing.Font
Drawing.Fonts.UI
Size
Number
18
Outline
Boolean
true
OutlineColor
Color3
0, 0, 0
ShowDistance
Boolean
false
ShowHealth
Boolean
true
UseDisplayName
Boolean
false
DistanceDataType
String
m
HealthDataType
String
Percentage
Displays a line for each body part, creating a skeleton.
Thickness
Number
1
Displays a health bar below the character.
Origin
String
None
OutlineBarOnly
Boolean
true
Origins:
None
Left
Right
Displays a circle on the character's head.
Thickness
Number
1
Filled
Boolean
false
Scale
Number
1
Displays a line that originates from the character's head and extends forwards by a certain distance, indicating the direction the head is facing.
Thickness
Number
1
Filled
Boolean
false
Scale
Number
1
Misc Options
When enabled, selected esp objects that are within the radius will have their transparency modified to reduce mouse obstruction.
Enabled
Boolean
true
Radius
Number
60
Transparency
Number
0.3
Selected
Table
{
Boxes = true,
Tracers = true,
Names = true,
Skeletons = true,
HealthBars = true,
HeadDots = true,
LookTracers = true
}
Players specified within the table will be highlighted by modifying their esp color and transparency to the corresponding color and transparency.
Enabled
Boolean
false
Players
Table
{}
Transparency
Number
1
Color
Color3
255, 150, 0
AlwaysOnTop
Boolean
true
NPC objects, or esp that has been added to a Model via esp:Add(), will use the following options if they have been overridden. Otherwise, it will use the corresponding type's options.
Color
Color3
150, 150, 150
Transparency
Number
1
RainbowColor
Boolean
false
Overrides
Table
{
Boxes = true,
Tracers = true,
Names = true,
Skeletons = true,
HealthBars = true,
HeadDots = true,
LookTracers = true
}
TeamCheck
Boolean
false
ToggleKey
String or EnumItem (KeyCode)
RightAlt
RefreshRate
Number
10
MaximumDistance
Number
500
FaceCamera
Boolean
false
AlignPoints
Boolean
false
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