Universal Esp

Instance Esp

Label

<object> esp.Label(<Instance> Part, <table> Options)

Adds a Label to the specified Part.

Chams

<object> esp.Cham(<Instance> Part, <table> Options)

Adds Chams to the specified Part.

You don't need to set all of the options. If they aren't provided, they will be set to the default option.

Additionally, labels and chams also support other instances such as:

  • Model

  • BasePart

  • MeshPart

  • WedgePart

  • CornerWedgePart

  • TrussPart

  • PartOperation

  • UnionOperation

  • NegateOperation

Set Part

<void> object:SetPart(<Instance> Part)

Sets the Label/Chams' target part to the specified Part.

Set Property

<void> object:SetProp(<string> Property, <variant> Value)

Sets the Label/Chams' Property to Value.

Set All

<void> esp:SetAll(<string> Option, <variant> Value)

Sets all esp types' Option to the specified Value.

Get Objects

<table> esp:GetObjects(<Player, string> Player?)

Returns a table of all Esp objects. If a Player is specified, it will only return objects that belong to that player. The Player parameter can be the player's name or the Player object.

Get Total Objects

<table> esp:GetTotalObjects()

Returns a table of the total number of objects in each category.

Categories include:

  • DrawingObjects

  • VisibleObjects

  • DestroyedObjects

  • NPCObjects

  • Boxes

  • Tracers

  • Names

  • Skeletons

  • HealthBars

  • HeadDots

  • LookTracers

  • Labels

  • Chams

  • Outlines

Get Objects From Id

<object> esp:GetObjectsFromId(<number> Id)

Returns an esp object with the given Id.

Add Esp

<void> esp:Add(<Instance, string> Player)

Adds Esp to the specified Player. The Player parameter can be the player's name or the Player object. If the Player parameter is a Model, it will be considered an NPC. NPC esp will use the settings from the NPC Type.

Remove Esp

<void> esp:Remove(<Instance, string> Player)

Removes Esp from the specified Player. The Player parameter can be the player's name or the Player object. If the Player parameter is a Model, it will be considered an NPC.

Remove

<void> object:Remove(<void>)

Remove the specified object.

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