Universal Esp
Instance Esp
Label
<object> esp.Label(<Instance> Part, <table> Options)
Adds a Label
to the specified Part
.
Chams
<object> esp.Cham(<Instance> Part, <table> Options)
Adds Chams to the specified Part.
Set Part
<void> object:SetPart(<Instance> Part)
Sets the Label/Chams' target part to the specified Part
.
Set Property
<void> object:SetProp(<string> Property, <variant> Value)
Sets the Label/Chams' Property
to Value
.
Set All
<void> esp:SetAll(<string> Option, <variant> Value)
Sets all esp types' Option
to the specified Value
.
Get Objects
<table> esp:GetObjects(<Player, string> Player?)
Returns a table of all Esp objects.
If a Player
is specified, it will only return objects that belong to that player.
The Player
parameter can be the player's name or the Player object.
Get Total Objects
<table> esp:GetTotalObjects()
Returns a table of the total number of objects in each category.
Categories include:
DrawingObjects
VisibleObjects
DestroyedObjects
NPCObjects
Boxes
Tracers
Names
Skeletons
HealthBars
HeadDots
LookTracers
Labels
Chams
Outlines
Get Objects From Id
<object> esp:GetObjectsFromId(<number> Id)
Returns an esp object with the given Id
.
Add Esp
<void> esp:Add(<Instance, string> Player)
Adds Esp to the specified Player
.
The Player
parameter can be the player's name or the Player object.
If the Player
parameter is a Model, it will be considered an NPC. NPC esp will use the settings from the NPC
Type.
Remove Esp
<void> esp:Remove(<Instance, string> Player)
Removes Esp from the specified Player
.
The Player
parameter can be the player's name or the Player object.
If the Player
parameter is a Model, it will be considered an NPC.
Remove
<void> object:Remove(<void>)
Remove the specified object
.
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