Getting Started

Definitions

The term Type refers to settings that are a table with options. On Universal Esp, an example of a type would be Boxes, because it's a table with options. On Universal Aimbot, an example of a type would be Aimbot, for the same reason.

The term Option refers to settings within a Type. On Universal Esp, an example of an option would be Enabled. The same would apply to Universal Aimbot.

The term Esp Type refers to Types that relate to Esp Objects. An example of an esp type would be Boxes.

Visual Example

The things highlighted in red are Options. The things highlighted in blue are Types.

Loading Universal Script

local esp = loadstring(game:HttpGet("https://raw.githubusercontent.com/zzerexx/scripts/main/UniversalEsp.lua", "UniversalEsp"))()
-- You can also access the esp table with getgenv().UESP

local aimbot = loadstring(game:HttpGet("https://raw.githubusercontent.com/zzerexx/scripts/main/UniversalAimbot.lua", "UniversalAimbot"))()
-- You can also access the aimbot table with getgenv().UAIM

(known) Supported Exploits

Exploit Requirements

Your exploit must have the following:

  • For Universal Esp and Aimbot:

    • A Drawing Library

      • Drawing.new function with classes: (ESP: Quad, Line, Text, Circle), (AIMBOT: Circle, Text)

      • Drawing.Fonts table

    • Custom Functions

      • getgenv

      • getgc (for some games)

      • hookfunction (for some games)

      • mousemoverel (aimbot)

  • For the UI Version:

    • Custom Functions

      • writefile

      • readfile

      • listfiles

      • isfile

      • makefolder

      • isfolder

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